I released Me and my shadow before 2 day. It has got many diffrent opinions. I still need to post it on GameDev.net but I kinda know how people will react. It is interesing. Mainly it is my fault because I made the control scheme of the Shadow far too less explained. People didn't know how to play right and some didn't make it throug the 2nd level. I also posted a guide video for some first levels on YouTube. It helped some people soo I will post it here.
Now for some postmoterm info.
Tha game development took somewhere 1 month. A little less. You can see that by the date I posted the first post about starting the project. I am happy with the time because I month isn't that much.
Total time spend on the project: 33 hours. That is not much. It is a lot less then Space Invaders Versus. Probably because I used advanced C++ thing and did faster and better coding. I am happy. Maybe 33 hours in month sound little, but I didn't worked on the project a lot and I also didn't get bored.
This is how Timelog looks like now. :P
I won't count the lines of code it isn't soo important. But I think it is less the previos project.
Learned a lot
I learned polymorish, inheriance and friendship... and some other concept. I was also able to eficienlty (lool, you know what I want to say :P ) code all than. It brought me lot of experiance. I noticed that I also code much faster now.
I also lerned a lot when I was adding fonts. I did that before but now it didn't want to work. I posted a post about it and I war realy angry at that moment. I learned the following: never ever try to load an SDL surface from an file in a object constructor!!! It doesn't work, depending on how it was consturcted. But 100% not in a vector. That is what I have to say to that.
And well that it what I have to say to this project. All in one, it was and interesting project to work on and even more interesting to see how people will react to it.
I am currently trying to ge a good game idea. I will probably use the "Game name generator" to generate a name for the game and then make a game from it. Whatever it will be, I will try to make it more arcade stlyle and simple. I will also try to finnish it in 1 week. Yeah "A game a week". I will give it a try. But it will be simple. I will probably also implement Box2D. I realy want to learn it so I can use physics and all. That will be fun. I also have to learn OpenGL. Because could see in Me and my shadow that the fading effect was very lagy. I need to find some good image loading and bliting tut for OpenGL ( NeHe's probably ).
Bye for now.