Wednesday, December 23, 2009

Some update

Hello there. It is almost christmas. I wrote the last test yesterday and now the holidays came. I still should go to school these 2 days but I am sick again. Oh well... I play really little games these days from the release. I don't know why but I kinda stick to development, even if only in my head. So I made a good idea for the next project.

This project is going to be a longer one probably. A big project, probably my biggest. I think it is time that I make something really polished and all. I just hope I will get through with the graphics which are my weak point. Well I think some super cool animated detailed cubes will also work. I will try to make my best. I will also learn FMOD. Some better sound output is needed. Yea I will even add sound and all. It will really be a big game and I think it will be very fun to play. I really hope I will finish it. What it will be. For now I can say a 2D platform action shooter. I will try to make the platforming quick like something in Meat Boy but with slow motion shooting. Maybe it sound a little weird :D

I have played to much Meat boy these days :D I found a great show I think every indie should watch. Bytejacker

I want thissssss :D

Bye for now.

Saturday, December 12, 2009

Fall Climber

Here is my newest "game". I just called it Fall Climber. I said the theme is fall so yea. I is a really really simple game that can be used as a screensaver. So I just call it a screensaver game. But it is also a game. 


(... why is the image quality bad? ... )

The main objective is to gather points with the line. The leafs will explode into points and you gather them. The points are showed in the bottom. I suggest to read the README ( or BERIME if you are Slovene).


The game was made in 10 hours but I will more say 8 because there was a lot of problem solving in VS ( which I solved and it is a stupid thing ). 

You need OpenGL support or else you won't see a darn thing ( only quads ).

Hope you like it even if it is that simple. 

I will now start working more on games and also post more. I hope. But I really got the programming "force" back.