Showing posts with label video log. Show all posts
Showing posts with label video log. Show all posts

Friday, June 8, 2012

A new course and some additional information

Hello everyone. My new course is now public and I have some general information.

The new course is done. Now the first thing I have to say is that it’s a paid course. It costs 9$ to buy (it was 19$ at the start) and once you buy it you get full access to it forever. If you don’t like it there is a 30 day money back guarantee. The course is about C++ game development using SFML. It’s structured into learning parts of SFML first (window, graphics, sound) and then we actually create a simple game. There is currently over 3 hours of content and more is coming. So if anyone is interested, take a look here, check out the free introduction video and then if you want you can buy the course and support me.

Now the course is a side project of mine and it should be completed in June. I was contacted by the Udemy team and I just tried it to see if I can make some money from it, because that really helps. Here is a video on YouTube where I made the announcement:

I hope the video was helpful.

Now to some general information. I’m currently finishing my school. I have finals tomorrow and in the following 2 weeks so that takes away quite some time. In the last month I was busy with school, getting the course ready and playing Diablo 3. I also haven’t found the time to make games or do any other programming but I hope this changes once I get the school out of the way. After that summer break starts and I will try to find the time to post more on the blog, make more videos and make games. I’m also searching for a summer job. I’m trying to find something computer related, but we will see how it goes. Here is a second video I did containing some general information:

I hope this gave you all an idea what I was doing and some plans for the future. Have a good day :)

Friday, April 6, 2012

Some new small games in development

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A new video was released where you can see them in action, but let’s talk “business”.

I will try to be short in this post. As I said before I’m working on the documentation as always. I have to finish it this weekend so I hope that I won’t have to mention in again. I hate it.

The two new games are Deep Green and Vuzball!. Vuzball is a game I made in a day and now I’m just adding some final touches so that it’s fun to play. It’s a simple clone of another game and it was just something I did for fun.

I already posted the code on GitHub. It’s a quite ugly code so don’t expect much from it.

The other project is Deep Green. It’s a game that I have worked on some time ago and I decided to finish it. I ported the whole thing from the old quick code to my box2d “framework” and now it works even better. I’ll try to make something out of this one but you never know.

So that’s about it for this post. Now off to work on the documentation.