Wednesday, April 29, 2009

Level editor progress

So yea. It took me somewhere 2.5 hours to make good game states and basic level editor with the use of polymorism and inheriance. All this stuff was new to me soo I am pleased with the result and the time taken to make it. 

Here are some test screens:

The level editor is object based, soo you place object ( in this case blocks ). You can bee pixel perfect with this because it is not grid based. I don't know if I will make it grid based. I will probably just put a background with a grid soo I will have a better orientation.

I need to add the deletion of an object with a right click and some more object to test it.

I will announce my game tomorrow.


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