Monday, May 11, 2009

Change of plan

And it is  abig change of plan. I watched some presentations from GDC specialy thoses about indie game developing. I also readed some posts and topicst about it. So I decided that my games will not be something like full games ( much of stuff, complicating it all together ), but they will be more experimental. I got realy inspired by this when I watched Petri's presentation on how he started with making Crayon Physics. 

I realy agreed with him that it is better to make smaller, more experimental games that to make 1 game for a long time by just expanding it and adding not so interesting stuff to it.

From now on I will make games but they will be done is shorter time and will be more interesting because I will try new things. 

Now to "Me and my shadow". All I can say that it is done a lot. Because the game is also more experimental, I will try to finnish it soon. 

Here is a picture of th elevel editor. It looks decent I think.

Give you more updates. Bye

Sunday, May 10, 2009

Project update and my birthday

Yep it is my birthday. I turned 16 today. In our country becoming 16 isn't anything special like somewhere where it is IDK what to be 16. Like "My sweet 16" ????. 

And here some update on the game. I havent done much but a lot is alredy done. Here are some screens:

Just some random stuff I did. You can also see here how the shadow is helping you to get on higher places.

Here I just tryed to do some fancy level to try. It look booring with only 1 tile but it is realy easy to add more tiles soo the next days will be adding diffrent tiles with diffrent properties and some active tiles ( switches ).

Most of the gameplay works: platforming, shadow, level editing. Now it is time to add elements. The camera and stuff alredy works but because I made the level editor a big window ( for easyer level making ) you can't see it in action. The game widndow is smaller. 

Bye for now.

Monday, May 4, 2009

Me and my shadow update

I haven't done anything today. But I have done some progress the past 2 days. Here are some pictures.

Here I am just jumping arround and testing the platforming part.

Here I made a nice level. Now really usefull but nice too see.

The programming of the graviti and jumping and all took me about 7 hours. That is because on the first day, everything worked but then the other day I found many bugs so it took me somewhere 4 hours to figure out a new "engine".

The shadow is also mostly done but you can't see it because it follows the player the whole time and it is behind him. I need to make it as I wanted. You will see.

Bye for now.

Thursday, April 30, 2009

Me and my shadow


Me and my shadow

Yep that is the name of my next project. I drawed something on my sketchbook and chosen that I will use it as intro. Well I will need to edit it. But yea, this is the project.

Not to give you soma basic info. 

The game is a puzzle platformer. So you go arround solving puzzles. The main thing in the game is, that you work together with you shadow. (There is no 2 players, the game is singleplayer). Your shadow helps you solve diffrent puzzles or you have to help you shadow to solve something.  I alredy have some basic moves in my head in what you will be able to do. The game is effected by the next games: Braid ( the shadow world ) and  WIMH ( Where is my heart ).

I will post more updates of the game idea when I will be making them.

Today I worked on the level editor which is a essential part fort the game. Because the main thing will be the levels. Today I made following: object deletion, saving, and loading levels, grid. That means the editor is done. So now comes the platformer part. I am a little affraid how the gravity and all will work because I have bad experiances from Game Maker with platformers.

Here is the level editor. ( Level made with bricks. ) lol

Bye

Wednesday, April 29, 2009

Level editor progress

So yea. It took me somewhere 2.5 hours to make good game states and basic level editor with the use of polymorism and inheriance. All this stuff was new to me soo I am pleased with the result and the time taken to make it. 

Here are some test screens:

The level editor is object based, soo you place object ( in this case blocks ). You can bee pixel perfect with this because it is not grid based. I don't know if I will make it grid based. I will probably just put a background with a grid soo I will have a better orientation.

I need to add the deletion of an object with a right click and some more object to test it.

I will announce my game tomorrow.

Bye.

Tuesday, April 28, 2009

Summer break over

Yep I am back. I took a 2 week ( more ) break from programming. I have just been doing anything else I found. I have holidays now but the first 3 days of it was party and all that stuff so I havent worked on anything. I did go through the level editor tutorials I have some knowlage how it needs to be builded. 

Yea it wont look like this but still. 

So today I will start on my new project. The first thing I am going to do is a Object based level editor. I only saw some stuff on how it should be made so my head will probably hurt me later this day. I hope I will complete it and that it will work fine. 

A lot has happened in those 2 weeks. The "A game A week" guy named swarmer is trying to finish his game and he has only few days left. I hope he will make it. A lot of indie games came out and Dyson got an update. :P

Keep you updated. :D

Sunday, April 12, 2009

Easter and polymorphism

First I have to dissapoint you that there are no news about a new project. It is easter now and there is other stuff to do.

But I have been learning. I learned polymorphism and inheriance. Then I learned to make game states based on poly.... Till now I have ben using switch game states. I also lerned scroling. So you move around the level. Finaly I started on tiling and level editor. I somehow understand how tiling workd by reading a file and I will learn how to make a level editor tomorrow. I also made some console apps to try my new skills.

I also need to mention Braid. It is one of the greatest games I played. I also put it on the first place on my list of best indie games. Cave story is now 2nd.

A realy great game with epic story and epic gameplay.

Hear you tomorrow. ( I think ).