Wednesday, February 29, 2012

Holidays over

And I am back. If you haven’t noticed I was kind of away last week. We had holidays and I totally took that time to take a break. Even if I planned other things.

A quick week

The week passed really quickly. I planned to finish the project during the holidays and maybe start on something else but it turned out I took a full vacation from everything. I also wasn’t home a few days so that makes even less time to work. So let’s just say that nothing was done that week even though I have learned some new OpenGL things but that doesn’t really count.

It’s Wednesday again and it seams that a new log will come out today. They more or less look like a weekly thing (being released every Wednesday) and if I am fine if I will keep it that way.

So that’s all the update for this post. Expect a new video soon.

Friday, February 17, 2012

Another week another video

And it has been a somewhat busy one.

The project: SM

The game is nearing completion. The level editor and the actual game is complete. The only thing missing is the menu, which should not be a big problem, an end game and saving the players progress. I also have to add some sound effects and some background music. And then it’s done. So that is all together about 1 or 2 days of work, few hours each.

As I said in the video I had to revamp some things I used from my framework. As I told before I’m not using my whole framework for this project only some small functions. The cause is because I would need to document then everything and that is something I don’t want to do. I fixed the font rendering system because it was working really slow. That’s because I was using texture fonts. Now that I switched to pixmap fonts it works much much faster.

I will add the changes to the framework when this game is done. I will probably add the animation system I’m currently using. But I don’t want to work on the framework currently so that will only be a small fix.

I have holidays next week and I hope that I will find the time to create videos for the course I’m working too. Now that this project is nearing completion I want to focus on the next one.

So here is a song for next week:

Have a nice day.

Wednesday, February 8, 2012

Video log #1

Not a really interesting post title but I'll let it be because it’s the first video log I created.

I had a sports “accident” on Saturday so I wasn’t really able to go anywhere which would have been a perfect opportunity for game development but I just suckered in and played Resident Evil 4 on my Wii again. Oh well.

But the “School Madness” project is going nicely. I added platforming and all with double jump. There is still lots of work but I’m getting there.

While recording the video I noticed that the player didn’t jump as high as normal. The game did run at 10-20 fps but I’m using delta time for everything so that should not happen. It works fine at higher fps but there are some weird anomalies at low fps. Don’t know what it could be I will have a look at it but I don’t really worry about it.

At the start of the video I do some explaining for those who are not following my blog but the rest is just showing the game.

I would appreciate some comments about the video Smile