Sunday, January 2, 2011

A year in review: 2010

First of all, I wish everyone a happy and successful new year. A new year has came and I decided to post a short review of it, mainly about my game development in 2010.

When I look at my posts and the release dates it is clear that I only released 3 games this year. JAHP the only bigger game, E.T. GO HOME NOT - a 4 hour experiment and Mr. Blocky - my first LD entry. All together I am disappointed. I also made a AI showoff game for someone and got paid, but that doesn't really count.

The main struggle was that I was in some kind of creativity stop. In 2008 and 2009 I was learning how to make games and I also made some clones, so it wasn't hard to make something. But now that I make games that are completely my own it is hard to come up with something interesting. Currently I have 2 projects stat are at a complete stop because I just don't feel that they will make something interesting to play. I will probably never finish those 2 games. The other big struggle for me is that... I can't make graphics. I such at drawing and I clearly can't make any kind of animation. The best of my art can be seen in "Me and my shadow". So I clearly have to change the art style I am going to work with in the future. More vector style and more really simple art, because I can't really manage much more than that.

I also decided to start making more games overall. I will try to go with the "One game every month" thing. Petri Purho had a similar method of developing games and now I will try to do the same thing. The deadline for every game will be the 30th/31st of each month, and there will be a timer on top of my blog and on my phone to remind myself.

I hope that I will make more interesting games in the future, that will make me forget about the year 2010 that was a total letdown for me.

Wish me luck. I also recommend following me on Twitter because I post there what I am currently doing in game dev, this blog is only for mayor things.