Thursday, August 1, 2013
Summer time
Saturday, April 13, 2013
Squared Shooter source, and other
Squared Shooter
Other project on GitHub
Saturday, April 6, 2013
Where am I?
College - the final frontier
Life and living
Current project, plans and personal
The last big thing I want to mention is that I got a job offer for summer in Ireland. I would live there for 2 months and work on a project. I won't tell anything about it, but it looks really interesting. I would really like to work on a real project with a team, so I could experience how it all works out in the real world. The time there would be dedicated to that project only. It would be a real change from the standard summer slacking or shitty jobs that have no relation to CS. I'm still haven't accepted the offer, since moving and living completely on my own where I wouldn't know anyone for 2 months is a really big change for me. But I think it's a thing that I should get used to. I still have to think about it, but the more I think about it, the better it seams to accept the offer.
And that's about it for this blog post. I haven't posted for quite some time, so it's quite long; but I felt it's necessary to tell the main things. I hope you enjoyed the post, and that you enjoy the new blog design. I know it takes a little longer to load, but hey, dynamic pages. Please, feel free to post any comments regarding the post, or any general questions. I will try to post more often, but you never know; I usually don't know what to write about.
Sunday, August 5, 2012
School Jumper
It’s time that I release this to the public.
About the development
The game was made for my school’s final exam or finals. I had to create something that would show what I learned in the past 4 years in IT. So naturally I decided to make a game, because I love to make them.
I’m not sure how long it took me to develop the game, since I don’t track the time I spend on something anymore. But I will say about a month to two of passive development. Meaning I was on and off the project. The total lines of code is around 2000, but that’s just numbers, it doesn’t matter.
I lost interest in the development really fast with this one, because it wasn’t really something I wanted to make, I just had to make it and I wanted to make it really simple. So I just went for a simple platformer.
But the project has 2 things I never done before. First is a somewhat solid animation for the main character and the other is a much nicer level editor than any before. You still have to scroll through the objects but with a right click you get a menu, where you can nicely save, load and test the level. You still have to manually add the level in a text file if you want to use it in the main game, but I’m OK with that.
This is also the first time I used irrKlang. It’s a really solid sound library and I prefer it over FMOD for my needs. I’m not sure but maybe I also used FTGL for the first time, which is a font rendering library for OpenGL, which uses Freetype2.
The game has two download options so choose yours:
Download 1 is an setup I made for easier use. You will need administrator rights to install it and it also comes with Visual C++ Redistributable which you need to run the game.
Download 2 in a standard zip file containing the game. No setup required. You will probably prefer this one.
Download 1
Download 2
The source code
I also GPL-ed the code and published it on GitHub. The assets are under Creative Commons BY-SA license. So if you want to modify the game go ahead and try it out. Or just use the code for some project.
GitHub page
Tuesday, May 15, 2012
A little older again
I haven’t posted quite some time so I will post a small update.
On 10th of May I celebrated my 19th birthday. Yeah I am that young/old for those who didn’t know. It was more or less just a normal day with extra chocolates coming in my way.
Not my cake obviously.
I’m currently working on finishing the new course. I decided that I will scrap SDL in favor to SFML which is easier to teach to beginners. So I had to redo everything I had with SFML. I’m using the new 2.0 version. My deadline is somewhere this week and then I will release it to the public. I will still add additional videos once it is online but first I want to publish it when I have the main parts done. I hope that people will like it. I’ll post it here once it is online.
Well as most of you may know it’s May 15th and the Diablo 3 box is standing here on my desk. This is going to take quite some time from me but I hope that I will be able to work on things as normal :) If anyone following my blog is also playing D3, then fell free to contact me in any way and we can play together.
Now back to slaying some monsters, also expect more updates soon.
Friday, April 6, 2012
Some new small games in development
I will try to be short in this post. As I said before I’m working on the documentation as always. I have to finish it this weekend so I hope that I won’t have to mention in again. I hate it.
The two new games are Deep Green and Vuzball!. Vuzball is a game I made in a day and now I’m just adding some final touches so that it’s fun to play. It’s a simple clone of another game and it was just something I did for fun.
I already posted the code on GitHub. It’s a quite ugly code so don’t expect much from it.
The other project is Deep Green. It’s a game that I have worked on some time ago and I decided to finish it. I ported the whole thing from the old quick code to my box2d “framework” and now it works even better. I’ll try to make something out of this one but you never know.
So that’s about it for this post. Now off to work on the documentation.
Sunday, January 22, 2012
‘Me and my shadow’ v0.2
Whoa! A new post the same week as the last one. Well yea, I said that I will post more regularly. This post is about an old game of mine.
A better game
If you have been following my blog, you may have noticed that last February I posted about giving the source code of ‘Me and my shadow’ to a small team of developers. As it turns out the team is really passionate about the project and has brought the game to a completely new state. They revamped almost everything and added many great things. The game also has many new levels and a much better level editor. A completely new game but with the heart of the old one. I’m really happy and a little flattered that they took my game and made so much more out of it.
So what are you waiting for. If you liked the original or if you like platforming/puzzle games then you should really try it out. You can get the game from Sourceforge or from their site. There are also very open to anyone who would like to contribute to the project. Just check out the forums and ask where they need help. You can make new graphics, levels, sounds, music and if you are a programmer you can help them make the game even better.
I wish the guys good luck with the project and I hope that next year, I will be able to make a new post about an even better ‘Me and my shadow’