Friday, September 23, 2011
The series continiues
Hello there.
It has passed quite some time since the last post. And yet again, this is going to be a short one. I decided to finish season 1 on the series and start a new one. So here is the short in between video:
As you can see in the video, I am asking for question, so that I can answer them in a new video. But on this blog I also have a different question. Because it's getting kinda lame here and because I only post like every 2 months, I would like to ask you how I could make it more interesting. Maybe you can recommend some themes about what I should write or what would you like to see. I will be glad for any recommendations :)
Wednesday, June 8, 2011
Episoded 9 and 10
After quite some time I uploaded episode 10. Episode 9 was on YouTube for quite some time, but I rather wait and then post them in pairs on my blog. Episode 9 shows how to load images into the game and then blend them on the screen. In #10 we do some refinements. I don't yet know what the next episode is going to show, so if you have any ideas, post them.
I think that the episodes are going well and that each new one gets better. I had some video/mic problems in these episodes but I think that is now fixed. I also got many subscribers which is a good positive feedback, because I know that people like the series.
On the other hand my projects have stopped. I am not working on any game right now. But I must say that I made nice progress with the framework and it's currently heading towards milestone #2. To get from the current state I have to add handling images and rendering fonts, which will require me to learn FTGL. I think that after I will reach the 2. milestone I will begin working on a new game with the framework. Because it's going to be usable at that state. I have many ideas for the next project including a sequel of "Squared Shooter". Yea it came so far that I will make a sequel, but people really like the game and I know that I can make it better and bigger. I also need to give more polish to all of my games. I think the last game that got "polished" was Space Invaders Versus. But back then my programming skills managed to create quite some bugs :)
That's all for now, goodbye.
Sunday, May 8, 2011
Episodes 7 and 8
Hello there. I would like to present you the newest 2 episodes. In them we create bricks, render them and do collision checking so we actually have something to break. Check them out:
I also said that the framework will hit the 1st milestone till the first, but it still isn't there. I haven't been working much these days. But I hope that it will in the next few days. I think that you cal also expect a small game this month, but it will probably just be a "1 week-er". So nothing special.
Tuesday, April 26, 2011
Blog repaint
Hello there. As you can already see, I completely changed the look of my blog. The post area is a little wider and I think everything looks more cleaner now. I really like the new look. You might have also noticed that I added a "Projects" page up there under the heading. I really needed some kind of a all-around collection of my projects. I got the template from bTemplates, a good site to find them.

I would also like to know what you think of the new look, what could I add to the projects page, what could I add to the blog, what do you generally like or don't like about the blog/posts? Every feedback is wanted.
Saturday, April 23, 2011
Episode 6 is up
It took some time but here it is. Episode 6. We cover movement again and collision detection. Watch on YouTube for HD quality.
Hope you like it :)
Also if you aren't following me on Twitter (@includeLuka) then you should also knows that my framework has gone open-source on gitHub. Here is the link:
https://github.com/includeLuka/Framework
The framework is in an very early state of development but till the end of April it will reach the first milestone that I set. More about that later.
Friday, April 8, 2011
Episode 5 and donations
It's been some time since the last episode. I've been working on the framework and I have also been learning Python (nice language) but I finally decided to make a new episode. I will try to make episodes more often from now on.
So here it is (I forgot to enlarge the font but it's readable in HD):
The next thing I have to say is that I implemented a PayPal donate button on the right. I am trying to make some money from game developing and if someone has something to spare and likes my games then I would be really happy for a donation. You can donate whatever amount you want and I will also keep a list of donators and will probably put them in my games (So if you donate, add a nickname or a link on where people can reach you)
Thats all,
thanks :D
Saturday, April 2, 2011
Some info about month 2 and 3
Good morning on this nice spring day. I hope you had a nice April fools day :)
Now let's get some info out about what I've been doing in February and March. The first thing you have noticed is that I haven't released any game. I said that I won't release one in February but it seams that March was also kinda busy. But I was working on many things that just weren't games. First of all, in February I programmed a minesweeper solver for a national programming competition. I won the 3rd place and I am happy about it because before me were only college pupils. It was a great success which brought me a nice and fancy new mouse.

I was also on some other competitions and I still have some to go. We'll see how it goes.
The next thing I am working on is the Let's make a game video series. Which I think is going pretty well for now. I'm happy how it turned out. It's also nice because I get a lot of positive feedback from my videos. So stay tuned in for the next episode today or tomorrow.
I am also working on something gaming related and that is my own framework that I will use on my next big project. The framework isn't anything that fancy but after I have collected together everything from my projects and made some extra things it'll be very simple to use to get the basic game (C++ SDL/OpenGL) up and running. I just want to make some of the rendering, image working, sound etc. a little simplified. I think that every game programmer makes his own little framework when the time comes.
And that's all I have to say for now. A new game will maybe come in April but nothing big. Maybe the framework will be released. But I am starting out with a big project that is going to take some time.
Now let's get some info out about what I've been doing in February and March. The first thing you have noticed is that I haven't released any game. I said that I won't release one in February but it seams that March was also kinda busy. But I was working on many things that just weren't games. First of all, in February I programmed a minesweeper solver for a national programming competition. I won the 3rd place and I am happy about it because before me were only college pupils. It was a great success which brought me a nice and fancy new mouse.
I was also on some other competitions and I still have some to go. We'll see how it goes.
The next thing I am working on is the Let's make a game video series. Which I think is going pretty well for now. I'm happy how it turned out. It's also nice because I get a lot of positive feedback from my videos. So stay tuned in for the next episode today or tomorrow.
I am also working on something gaming related and that is my own framework that I will use on my next big project. The framework isn't anything that fancy but after I have collected together everything from my projects and made some extra things it'll be very simple to use to get the basic game (C++ SDL/OpenGL) up and running. I just want to make some of the rendering, image working, sound etc. a little simplified. I think that every game programmer makes his own little framework when the time comes.
And that's all I have to say for now. A new game will maybe come in April but nothing big. Maybe the framework will be released. But I am starting out with a big project that is going to take some time.
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